杨东梅, 印桂生, 赖初荣. 虚拟装配中基于双目视觉的用户化身研究[J]. 微电子学与计算机, 2010, 27(6): 35-38.
引用本文: 杨东梅, 印桂生, 赖初荣. 虚拟装配中基于双目视觉的用户化身研究[J]. 微电子学与计算机, 2010, 27(6): 35-38.
YANG Dong-mei, YIN Gui-sheng, LAI Chu-rong. Research of User Avatar Based on Binocular Vision in Virtual Assembly[J]. Microelectronics & Computer, 2010, 27(6): 35-38.
Citation: YANG Dong-mei, YIN Gui-sheng, LAI Chu-rong. Research of User Avatar Based on Binocular Vision in Virtual Assembly[J]. Microelectronics & Computer, 2010, 27(6): 35-38.

虚拟装配中基于双目视觉的用户化身研究

Research of User Avatar Based on Binocular Vision in Virtual Assembly

  • 摘要: 推导了双目成像的视差与场景点深度信息的关系及相应的计算公式,在双目视觉理论的基础上提出了用户化身视觉模型用于虚拟场景的成像变换,并探讨了真实感头部化身技术.将Agent技术应用到虚拟化身中,提出虚拟装配中完全自主模式的化身模型.

     

    Abstract: Have derived relation between parallax of binocular vision and depth information of beauty spot, have put avatar's image varying for virtual scene based on binocular vision theory, and have discussed realistic head avatar creating technology.Agent applies to virtual avatar, have put avatar model of complete independence in virtual assembly.

     

/

返回文章
返回