XU Deng-yuan, WANG Peng. The Design of Distributed and Real-time Game Server Cluster Architecture[J]. Microelectronics & Computer, 2014, 31(7): 105-108,112.
Citation: XU Deng-yuan, WANG Peng. The Design of Distributed and Real-time Game Server Cluster Architecture[J]. Microelectronics & Computer, 2014, 31(7): 105-108,112.

The Design of Distributed and Real-time Game Server Cluster Architecture

  • A kind of web servers'architecture with high performance was designed in this paper in order to ensure the fluidity of network game.The processing time of packets was reduced by simplified communication protocol and packet filter mechanism.Servers'processing ability can be improved by building server clusters.Then we design a distributed and real-time web servers'cluster with high performance.The time performance of the web servers'cluster was test and analyzed at last.Tests show that the distributed server clusters can improve time performance about 1.8times compared to a single server in one hundred thousand concurrent requests
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