SHI Shao-xu, HAN Jun-gang, LIU Huan. Graphics Processor in the Design and Implementation of a Dual Vertex Shader[J]. Microelectronics & Computer, 2017, 34(2): 77-82.
Citation: SHI Shao-xu, HAN Jun-gang, LIU Huan. Graphics Processor in the Design and Implementation of a Dual Vertex Shader[J]. Microelectronics & Computer, 2017, 34(2): 77-82.

Graphics Processor in the Design and Implementation of a Dual Vertex Shader

  • In order to improve the graphics processing unit (graphic processing unit, GPU) vertex shader in the efficiency of work designed a dual-core improved programmable vertex shader. It could also resolve two commands from the command processor and then referred to PE dual-core processing, this way you can improve processor utilization can strengthen the parallel processor implementation capacity. Using FPGA-based authentication methods, the entire vertex shader use 7% Xilinx V6 series 550T FPGA chip hardware resources, the maximum operating frequency can reach 155.411 MHz.
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