卢向日, 汪湛清, 马宏宾. 零和博弈对抗中的代价函数选择与性能评价[J]. 微电子学与计算机, 2021, 38(7): 30-35.
引用本文: 卢向日, 汪湛清, 马宏宾. 零和博弈对抗中的代价函数选择与性能评价[J]. 微电子学与计算机, 2021, 38(7): 30-35.
LU Xiangri, WANG Zhanqing, MA Hongbin. Cost function selection and performance evaluation in Zero-sum Game confrontation[J]. Microelectronics & Computer, 2021, 38(7): 30-35.
Citation: LU Xiangri, WANG Zhanqing, MA Hongbin. Cost function selection and performance evaluation in Zero-sum Game confrontation[J]. Microelectronics & Computer, 2021, 38(7): 30-35.

零和博弈对抗中的代价函数选择与性能评价

Cost function selection and performance evaluation in Zero-sum Game confrontation

  • 摘要: 为了解决零和博弈(Zero-sum Game)的GAN(Generative Adversarial Networks)模型中传统对抗性神经网络的判别器损失值过高问题,改进了对抗性神经网络的代价函数.在零和博弈的非完备信息中,由于博弈对抗的生成器与判别器双方互知的MNIST数字图像信息是有限的,为了恰当的分析出博弈过程中某种因素在对抗中的作用,代价函数在零和博弈对抗神经网络中显得尤为重要.对零和博弈对抗环境中的代价函数选择与性能评价进行相关研究,进而实现获取较大优势的零和博弈.实验表明:改进型对抗性神经网络的代价函数优于传统对抗性神经网络损失函数方法.

     

    Abstract: In order to solve the problem that the discriminator loss value of traditional adversarial neural networks in GAN (Generative Adversarial Networks) model of Zero-sum Game is too high, the cost function of adversarial neural networks is improved.In the incomplete information of the Zero-sum Game, because the MNIST digital image information than what the generator and the discriminator of the game confrontation know each other is limited, to analyze the role of certain factors in the confrontation of the gaming process, the cost function particularly important in the Generative Adversarial Networks model of Zero-sum Game. Research on the selection of cost function and performance evaluation in the confrontation environment of the Zero-sum Game, and then realize the Zero-sum Game with greater advantages. Experimental results show that the cost function of the improved Generative Adversarial Networks is better than the traditional Generative Adversarial Networks loss function method.

     

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